RUST METRICSFlight deck · live data
Data live Servers11,625 Players41,682 Populated3,017 Fresh wipes 3 h86 Scan5 min
‹ All servers208.52.153.221:28015
Online Full Queue Fresh wipe Wipe due No query

FormVII Testing

Online 208.52.153.221:28015 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 3,381 ×1000

Entities

48 h range 2,963–5,518 · memory 1,090 MB
1239 ET SINCE RESTART 5D 13H

Uptime

5 days 13 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,834top 67%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory1,090MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 19:20 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on FormVII Testing?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does FormVII Testing wipe, and when?

The rhythm of FormVII Testing's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 12 hours ago.

Lists and filters

Which tags does FormVII Testing carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from FormVII Testing. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does FormVII Testing appear in Rust Metrics lists and filters?

On Rust Metrics, FormVII Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does FormVII Testing sit in the rankings?

Player hours over seven days put FormVII Testing at #14,834, in the top 67% of all ranked servers.

What player count does FormVII Testing carry?

Current headcount on FormVII Testing: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does FormVII Testing sit?

No region comes from FormVII Testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 208.52.153.221:28015.

What Rust version is FormVII Testing on?

Reading: FormVII Testing, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on FormVII Testing within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 5,518, counting buildings, deployables and the rest of the world. Memory peak: 1,230 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is FormVII Testing, and is it online now?

Reading: online. FormVII Testing answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is FormVII Testing configured, and what rules are in force?

Check: gather rate. The name FormVII Testing does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is FormVII Testing on?

Size 1,000 and seed 1337: the game generates the procedural map on FormVII Testing from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

How can you get onto FormVII Testing?

Press F1 in Rust and enter client.connect 208.52.153.221:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.