Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Online NA 208.52.152.2:6666 checked 12m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 227 · below 20 is lag, below 10 is badEntities
48 h range 710–1,750 · memory 1,924 MBUptime
0 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 50% in NA, and #350 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:55 UTC21d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:27 UTC FW26d ago | 0 | – | 4.3 days | 0 |
| Tue 29 Sep, 04:23 UTC28d ago | 4 | held half | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/200
- 25/50
- 17/400
- 0/250
- 8/100
- 2/100
Quick answers
from the figures on this pageWipe timing
What happens on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 22 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters follow?
There is no next wipe to predict: Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 23 hours ago.
Tag meanings
Which tags does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters carry, and what do they mean?
These are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.
Population
What position does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hold among Rust servers?
Top 26% of all ranked servers: Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters takes #5,671 on seven-day player hours and #943 in North America. The quad group places it at #350.
What is the population on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
0 of 5 slots are filled on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Server details
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit?
Reading: location. The NA tag puts Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 208.52.152.2:6666.
What Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Check: fps. Average 235 server fps over the last 48 hours, low of 227. Within range. Reading: 1,750 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,220 MB. What players call lag comes from low fps and an entity count on the rise.
Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters up, and how often does it stay up?
Check: connection. Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online at this moment. By its reported uptime, the last restart was roughly 59 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
What rules does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters enforce, and what are its settings?
Check: gather rate. The name Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters does not state one. Groups stop at 4 players. The label given is quad. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Check: map. Procedural, size 2,000, seed 666, generated by the game on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Press F1 in Rust and enter client.connect 208.52.152.2:6666. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/4cvsyzC8wq is where its website sits.
