Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC30d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC44d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 131/100
- 115/225
- 38/700
- 124/700
- 346/350
Quick answers
from the figures on this pageWipe schedule
What happens on Souls.one_testing grounds when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.
When does Souls.one_testing grounds wipe?
To tell the rhythm of Souls.one_testing grounds, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 30 days 3 hours ago the current world was made.
Tag meanings
How should you read the tags on Souls.one_testing grounds?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Souls.one_testing grounds. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Souls.one_testing grounds?
These Rust Metrics lists carry Souls.one_testing grounds: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Souls.one_testing grounds hold among Rust servers?
Ranking for Souls.one_testing grounds: #15,394 on seven-day player hours, top 71% of all ranked servers.
What is the population on Souls.one_testing grounds?
Reading for Souls.one_testing grounds: offline at this moment; last seen 16 days 12 hours ago.
Operator and location
Where does Souls.one_testing grounds sit?
Reading: location. Souls.one_testing grounds gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 208.115.248.156:28080.
What Rust version is Souls.one_testing grounds on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by Souls.one_testing grounds. Matching protocol is required to join. Let Steam update your game.
Is Souls.one_testing grounds up, and how often does it stay up?
Check: connection. Souls.one_testing grounds is offline at this moment. Last contact was 16 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Souls.one_testing grounds enforce, and what are its settings?
Check: gather rate. The name Souls.one_testing grounds does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is Souls.one_testing grounds on?
Check: map. Procedural, size 1,622, seed 745503023, generated by the game on Souls.one_testing grounds. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Souls.one_testing grounds?
Press F1 in Rust and enter client.connect 208.115.248.156:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.