Tin Can Island
Offline 208.115.210.186:27034 checked 4h ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 109,110–111,319 · memory 3,665 MBUptime
6 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 134/100
- 182/225
- 80/700
- 253/700
- 344/350
Quick answers
from the figures on this pageWipe schedule
What happens on Tin Can Island when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Tin Can Island follow?
To tell the rhythm of Tin Can Island, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 17 hours ago.
Tags
Which tags does Tin Can Island carry, and what do they mean?
These are the tags Tin Can Island publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Tin Can Island appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Tin Can Island: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Tin Can Island hold among Rust servers?
Player hours over seven days put Tin Can Island at #12,378, in the top 55% of all ranked servers.
What player count does Tin Can Island carry?
Reading for Tin Can Island: offline at this moment; last seen 4 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Tin Can Island sit?
Reading: location. Tin Can Island gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.115.210.186:27034.
What Rust version is Tin Can Island on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Tin Can Island. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Tin Can Island?
Over the last 48 hours the average was 40 server fps; the floor was 40. Reading: 111,319 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,018 MB. What players call lag comes from low fps and an entity count on the rise.
Is Tin Can Island up, and how often does it stay up?
Reading: offline. Tin Can Island last answered 4 hours ago. Check: restart. The uptime it reports puts the last restart about 6 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Map and rules
What rules does Tin Can Island enforce, and what are its settings?
Reading the name gives no gather rate for Tin Can Island. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Tin Can Island on?
Size 4,500 and seed 1337: the game generates the procedural map on Tin Can Island from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto Tin Can Island?
Press F1 in Rust and enter client.connect 208.115.210.186:27034. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/TFmMCvE2zh is where its website sits.