Trust Issues
Online EU 208.115.206.26:28215 checked 10m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 78 · below 20 is lag, below 10 is badEntities
48 h range 84,506–99,596 · memory 2,955 MBUptime
16 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 184/250
- 127/200
- 134/400
- 71/350
- 68/100
- 80/300
Quick answers
from the figures on this pageWipe schedule
What happens on Trust Issues when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Trust Issues wipe, and when?
With the force wipe, once a month, Trust Issues wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 18 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Trust Issues carry, and what do they mean?
These are the tags Trust Issues publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Trust Issues appear in Rust Metrics lists and filters?
On Rust Metrics, Trust Issues sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Trust Issues sit in the rankings?
Ranked by seven-day player hours, Trust Issues sits at #15,130 and #2,510 in Europe, inside the top 68%.
What player count does Trust Issues carry?
Current headcount on Trust Issues: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is Trust Issues hosted in?
Reading: location. The EU tag puts Trust Issues in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 208.115.206.26:28215.
What Rust version is Trust Issues on?
Rust network protocol 2634 and build 167584 on Windows is the build Trust Issues runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Trust Issues perform?
Over the last 48 hours the average was 111 server fps; the floor was 78. Reading: 99,596 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,031 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Trust Issues up, and how often does it stay up?
Reading: online. Trust Issues answers right now. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Trust Issues enforce, and what are its settings?
Reading the name gives no gather rate for Trust Issues. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Trust Issues on?
Size 4,250 and seed 1332784174: the game generates the procedural map on Trust Issues from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Trust Issues?
Press F1 in Rust and enter client.connect 208.115.206.26:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.