tttest
Offline 208.102.148.67:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Wednesday 28 October, 23:17 UTC due. Every other Wednesday at 23:17 UTC · low confidence
Coming wipes
- WPT 1Wed 28 Oct, 23:17 UTCdue
- WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 3Wed 11 Nov, 23:17 UTC13d 23h
- WPT 4Wed 25 Nov, 23:17 UTC27d 23h
- WPT 5Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 6Wed 9 Dec, 23:17 UTC41d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:17 UTC14d ago | 1 | – | running | 1 |
| Wed 30 Sep, 22:47 UTC28d ago | 1 | – | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 124/100
- 41/225
- 52/700
- 8/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on tttest?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does tttest wipe, and when?
every other Wednesday at 23:17 UTC is how tttest wipes. Due on Wednesday 28 October at 23:17 UTC is its next wipe. The world in play was created 14 days ago.
Tag meanings
Which tags does tttest carry, and what do they mean?
These are the tags tttest publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does tttest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry tttest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does tttest hold among Rust servers?
Ranking for tttest: #12,856 on seven-day player hours, top 59% of all ranked servers.
What player count does tttest carry?
Reading for tttest: offline at this moment; last seen 13 days 3 hours ago.
Operator and location
Where does tttest sit?
No region comes from tttest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 208.102.148.67:28015.
What Rust version is tttest on?
Rust network protocol 2634 and build 167781 on Windows is the build tttest runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is tttest, and is it online now?
Check: connection. tttest is offline at this moment. Last contact was 13 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
What settings and rules apply on tttest?
No gather rate appears in the name: tttest. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to tttest?
Press F1 in Rust and enter client.connect 208.102.148.67:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.