My Test Server
Offline 207.177.108.140:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 128/100
- 83/700
- 23/200
- 28/1000
- 267/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Test Server follow?
Its rhythm cannot be told from the wipes of My Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 51 days 15 hours ago.
Tag meanings
Which tags does My Test Server carry, and what do they mean?
Tags published by My Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show My Test Server?
Rust Metrics lists featuring My Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does My Test Server hold among Rust servers?
Player hours over seven days put My Test Server at #14,398, in the top – of all ranked servers.
What player count does My Test Server carry?
Reading for My Test Server: offline at this moment; last seen 41 days 13 hours ago.
Operator and location
Where does My Test Server sit?
No region comes from My Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 207.177.108.140:28015.
What Rust version is My Test Server on?
Reading: My Test Server, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on My Test Server, and is it online?
Check: connection. My Test Server is offline at this moment. Last contact was 41 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does My Test Server enforce, and what are its settings?
No gather rate appears in the name: My Test Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
What map is My Test Server on?
Procedural map on My Test Server, made by the game's generator.
Connection
How do you connect to My Test Server?
Press F1 in Rust and enter client.connect 207.177.108.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.