REDS SERVER
Offline 206.83.102.102:28016 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 132/100
- 114/225
- 90/700
- 28/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
How often does REDS SERVER wipe, and when?
To tell the rhythm of REDS SERVER, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 1 hours ago.
Tags
How should you read the tags on REDS SERVER?
These are the tags REDS SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show REDS SERVER?
These Rust Metrics lists carry REDS SERVER: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does REDS SERVER hold among Rust servers?
Player hours over seven days put REDS SERVER at #15,306, in the top 70% of all ranked servers.
What is the population on REDS SERVER?
Status for REDS SERVER: offline. Last seen 9 days 4 hours ago.
Server
Which location does REDS SERVER run from?
Reading: location. REDS SERVER gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 206.83.102.102:28016.
What Rust version is REDS SERVER on?
Rust network protocol 2634 and build 166652 on Windows is the build REDS SERVER runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is REDS SERVER, and is it online now?
Check: connection. REDS SERVER is offline at this moment. Last contact was 9 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
How is REDS SERVER configured, and what rules are in force?
Reading the name gives no gather rate for REDS SERVER. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on REDS SERVER?
Check: map. Procedural, generated by the game, on REDS SERVER.
Connection
How do you connect to REDS SERVER?
Check: join. Open Rust, press F1, then enter client.connect 206.83.102.102:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.