RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers206.72.195.74:27041
Online Full Queue Fresh wipe Wipe due No query

For Example Nothing...

Online 206.72.195.74:27041 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 10 20 30 40 PAX 1 /40

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,301 ×1000

Entities

48 h range 69,910–99,301 · memory 2,564 MB
1239 ET SINCE RESTART 12:00

Uptime

12 h 0 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,349top 20%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory2,564MB48 h peak 3 players
REC 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC26d ago 3 – running 0
Mon 28 Sep, 20:26 UTC31d ago 6 halved by day 3 4.2 days 2
Thu 17 Sep, 18:54 UTC42d ago 4 held half 11.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on For Example Nothing... when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does For Example Nothing... follow?

There is no next wipe to predict: For Example Nothing... wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 23 hours ago the current world was made.

Tags

How should you read the tags on For Example Nothing...?

These are the tags For Example Nothing... publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does For Example Nothing... appear in Rust Metrics lists and filters?

These Rust Metrics lists carry For Example Nothing...: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does For Example Nothing... sit in the rankings?

Player hours over seven days put For Example Nothing... at #4,349, in the top 20% of all ranked servers.

How full does For Example Nothing... get?

1 of 40 slots are filled on For Example Nothing... right now. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 16:00 UTC, 2 players on average.

Server

What location is For Example Nothing... hosted in?

Reading: location. For Example Nothing... gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 206.72.195.74:27041.

What Rust version is For Example Nothing... on?

Reading: For Example Nothing..., Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for For Example Nothing...?

Check: fps. Average 39 server fps over the last 48 hours, low of 1. Within range. Check: entities. The peak was 99,301, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,944 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is For Example Nothing... up, and how often does it stay up?

Reading: online. For Example Nothing... answers right now. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on For Example Nothing...?

Check: gather rate. The name For Example Nothing... does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on For Example Nothing...?

From seed 2026680033, the game generates the procedural map on For Example Nothing.... Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join For Example Nothing...?

To join: start Rust, press F1 and type client.connect 206.72.195.74:27041. Or press Launch Rust here and Steam opens the game and connects you. https://www.gamehostbros.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.