For Example Nothing...
Online 206.72.195.74:27041 checked 11m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 69,910–99,301 · memory 2,564 MBUptime
12 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC26d ago | 3 | – | running | 0 |
| Mon 28 Sep, 20:26 UTC31d ago | 6 | halved by day 3 | 4.2 days | 2 |
| Thu 17 Sep, 18:54 UTC42d ago | 4 | held half | 11.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 121/100
- 49/225
- 19/700
- 51/700
- 254/260
Quick answers
from the figures on this pageWipe timing
What happens on For Example Nothing... when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does For Example Nothing... follow?
There is no next wipe to predict: For Example Nothing... wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 23 hours ago the current world was made.
Tags
How should you read the tags on For Example Nothing...?
These are the tags For Example Nothing... publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does For Example Nothing... appear in Rust Metrics lists and filters?
These Rust Metrics lists carry For Example Nothing...: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does For Example Nothing... sit in the rankings?
Player hours over seven days put For Example Nothing... at #4,349, in the top 20% of all ranked servers.
How full does For Example Nothing... get?
1 of 40 slots are filled on For Example Nothing... right now. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 16:00 UTC, 2 players on average.
Server
What location is For Example Nothing... hosted in?
Reading: location. For Example Nothing... gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 206.72.195.74:27041.
What Rust version is For Example Nothing... on?
Reading: For Example Nothing..., Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for For Example Nothing...?
Check: fps. Average 39 server fps over the last 48 hours, low of 1. Within range. Check: entities. The peak was 99,301, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,944 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is For Example Nothing... up, and how often does it stay up?
Reading: online. For Example Nothing... answers right now. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on For Example Nothing...?
Check: gather rate. The name For Example Nothing... does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on For Example Nothing...?
From seed 2026680033, the game generates the procedural map on For Example Nothing.... Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join For Example Nothing...?
To join: start Rust, press F1 and type client.connect 206.72.195.74:27041. Or press Launch Rust here and Steam opens the game and connects you. https://www.gamehostbros.com is where its website sits.