Creative / Build
Offline 206.168.26.184:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/101
- 4/25
- 215/999
- 88/999
- 40/150
- 19/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Creative / Build follow?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.
Tags
Which tags does Creative / Build carry, and what do they mean?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #12,887, in the top 60% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 13 days 15 hours ago.
Server details
What location is Creative / Build hosted in?
No region tag on Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 206.168.26.184:28015.
What Rust version is Creative / Build on?
Rust network protocol 2634 and build 167781 on Windows is the build Creative / Build runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 13 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.
Settings and map
What rules does Creative / Build enforce, and what are its settings?
Reading the name gives no gather rate for Creative / Build. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Creative / Build?
The game generates a procedural map for Creative / Build.
Join
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 206.168.26.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.