RUST METRICSFlight deck · live data
Data live Servers11,664 Players42,799 Populated3,021 Fresh wipes 3 h89 Scan5 min
‹ All servers205.250.68.60:28015
Offline Full Queue Fresh wipe Wipe due No query

Hunter's Cove

Offline 205.250.68.60:28015 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,654top 62%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep8 Oct10 Oct13 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:32 UTC24d ago – – running 1
Fri 2 Oct, 21:15 UTC25d ago – – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Hunter's Cove wipe?

Its rhythm cannot be told from the wipes of Hunter's Cove on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 4 hours ago.

Lists and filters

How should you read the tags on Hunter's Cove?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Hunter's Cove. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Hunter's Cove appear in Rust Metrics lists and filters?

On Rust Metrics, Hunter's Cove sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Hunter's Cove sit in the rankings?

Player hours over seven days put Hunter's Cove at #13,654, in the top 62% of all ranked servers.

What is the population on Hunter's Cove?

Reading for Hunter's Cove: offline at this moment; last seen 16 days 22 hours ago.

Server

Which location does Hunter's Cove run from?

No region tag on Hunter's Cove. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 205.250.68.60:28015.

What Rust version is Hunter's Cove on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by Hunter's Cove. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Hunter's Cove, and is it online now?

Reading: offline. Hunter's Cove last answered 16 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.

Rules and settings

How is Hunter's Cove configured, and what rules are in force?

Reading the name gives no gather rate for Hunter's Cove. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Join

How can you get onto Hunter's Cove?

Check: join. Open Rust, press F1, then enter client.connect 205.250.68.60:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.