Halo Test
Online 205.209.120.235:28080 checked 10m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 63,512–65,850 · memory 2,439 MBUptime
2 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 124/100
- 50/225
- 15/700
- 52/700
- 221/260
Quick answers
from the figures on this pageReset cycle
When does Halo Test wipe?
The rhythm of Halo Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 84 days 1 hours ago.
Tags
Which tags does Halo Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160450 (Build): The server runs game build 160450; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Halo Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Halo Test?
On Rust Metrics, Halo Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Halo Test hold among Rust servers?
Ranking for Halo Test: #15,290 on seven-day player hours, top 69% of all ranked servers.
What player count does Halo Test carry?
Current headcount on Halo Test: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is Halo Test hosted in?
No region comes from Halo Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 205.209.120.235:28080.
What Rust version is Halo Test on?
Rust network protocol 2632 and build 160450 on Windows is the build Halo Test runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Halo Test within range?
Reading: 138 server fps on average across the last 48 hours. It never dropped below 74. Check: entities. The peak was 65,850, counting buildings, deployables and the rest of the world. Memory peak: 2,828 MB. Expect lag when fps falls and entities climb.
How reliable is Halo Test, and is it online now?
Reading: online. Halo Test answers right now. Reading: uptime. About 2 days 11 hours ago it restarted, on its own count. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Halo Test enforce, and what are its settings?
Check: gather rate. The name Halo Test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Halo Test on?
From seed 664382915, the game generates the procedural map on Halo Test. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Halo Test?
To join: start Rust, press F1 and type client.connect 205.209.120.235:28080. Or press Launch Rust here and Steam opens the game and connects you.