pllm-test-2
Offline 205.196.144.26:28215 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 122/100
- 182/225
- 60/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
When does pllm-test-2 wipe?
The rhythm of pllm-test-2's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 17 hours ago.
Tag meanings
How should you read the tags on pllm-test-2?
These are the tags pllm-test-2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does pllm-test-2 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry pllm-test-2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does pllm-test-2 hold among Rust servers?
Player hours over seven days put pllm-test-2 at #15,335, in the top 69% of all ranked servers.
How full does pllm-test-2 get?
pllm-test-2 is not responding; status offline, last seen 5 days 16 hours ago. Check: player average. 0 over the last seven days.
Server details
What location is pllm-test-2 hosted in?
No region tag on pllm-test-2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 205.196.144.26:28215.
What Rust version is pllm-test-2 on?
Rust network protocol 2635 and build 168909 on Linux is the build pllm-test-2 runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is pllm-test-2, and is it online now?
Check: connection. pllm-test-2 is offline at this moment. Last contact was 5 days 16 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Map and rules
How is pllm-test-2 configured, and what rules are in force?
No gather rate appears in the name: pllm-test-2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on pllm-test-2?
The game generates a procedural map for pllm-test-2.
How to join
What do you do to join pllm-test-2?
To join: start Rust, press F1 and type client.connect 205.196.144.26:28215. Or press Launch Rust here and Steam opens the game and connects you.