rules local test
Offline 204.93.237.12:28515 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 131/100
- 86/225
- 28/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does rules local test follow?
To tell the rhythm of rules local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on rules local test?
Tags published by rules local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does rules local test appear in Rust Metrics lists and filters?
On Rust Metrics, rules local test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does rules local test hold among Rust servers?
Ranking for rules local test: #15,396 on seven-day player hours, top 69% of all ranked servers.
How full does rules local test get?
rules local test is not responding; status offline, last seen 7 days 21 hours ago.
Operator and location
What location is rules local test hosted in?
Reading: location. rules local test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 204.93.237.12:28515.
What Rust version is rules local test on?
Rust network protocol 2634 and build 167781 on Linux is the build rules local test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on rules local test, and is it online?
Check: connection. rules local test is offline at this moment. Last contact was 7 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Settings and map
What settings and rules apply on rules local test?
Check: gather rate. The name rules local test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on rules local test?
The game generates a procedural map for rules local test.
Join
How do you connect to rules local test?
To join: start Rust, press F1 and type client.connect 204.93.237.12:28515. Or press Launch Rust here and Steam opens the game and connects you.