npc freeze local test
Offline 204.93.237.12:28435 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:09 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What happens on npc freeze local test when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does npc freeze local test wipe?
The rhythm of npc freeze local test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 17 hours ago.
Lists and filters
Which tags does npc freeze local test carry, and what do they mean?
Tags published by npc freeze local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show npc freeze local test?
Rust Metrics lists featuring npc freeze local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does npc freeze local test hold among Rust servers?
Ranking for npc freeze local test: #15,344 on seven-day player hours, top 69% of all ranked servers.
What is the population on npc freeze local test?
npc freeze local test is not responding; status offline, last seen 7 days 17 hours ago.
Operator and location
Which location does npc freeze local test run from?
No region comes from npc freeze local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 204.93.237.12:28435.
What Rust version is npc freeze local test on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by npc freeze local test. Check: protocol. To join, your game must match; Steam handles the update.
Is npc freeze local test up, and how often does it stay up?
npc freeze local test reports offline. The last reading came 7 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What settings and rules apply on npc freeze local test?
Check: gather rate. The name npc freeze local test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
Which map is live on npc freeze local test?
Procedural map on npc freeze local test, made by the game's generator.
Connection
What do you do to join npc freeze local test?
Press F1 in Rust and enter client.connect 204.93.237.12:28435. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.