echostore local test
Offline 204.93.237.12:28315 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:53 UTC7d ago | 0 | – | running | 0 |
| Wed 21 Oct, 08:35 UTC8d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 122/100
- 80/700
- 17/200
- 22/1000
- 259/700
Quick answers
from the figures on this pageReset cycle
What happens on echostore local test when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does echostore local test follow?
To tell the rhythm of echostore local test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 13 hours ago.
Tag meanings
Which tags does echostore local test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from echostore local test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does echostore local test appear in Rust Metrics lists and filters?
On Rust Metrics, echostore local test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does echostore local test sit in the rankings?
Player hours over seven days put echostore local test at #15,339, in the top 69% of all ranked servers.
What is the population on echostore local test?
Status for echostore local test: offline. Last seen 7 days 13 hours ago.
Server
Which location does echostore local test run from?
Reading: location. echostore local test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 204.93.237.12:28315.
What Rust version is echostore local test on?
Reading: echostore local test, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is echostore local test up, and how often does it stay up?
echostore local test reports offline. The last reading came 7 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on echostore local test?
No gather rate appears in the name: echostore local test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is echostore local test on?
Check: map. Procedural, generated by the game, on echostore local test.
How to join
What do you do to join echostore local test?
Press F1 in Rust and enter client.connect 204.93.237.12:28315. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.