RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,455 Populated3,980 Fresh wipes 3 h459 Scan5 min
‹ All servers204.191.220.196:28115
Online Full Queue Fresh wipe Wipe due No query

OW Mad Science: Events server

Online 204.191.220.196:28115 checked 9m ago

vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 126 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,318 ×1000

Entities

48 h range 64,960–67,374 · memory 2,897 MB
1239 ET SINCE RESTART 9D 01H

Uptime

9 days 1 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agono schedule published
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory2,897MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:13 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on OW Mad Science: Events server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does OW Mad Science: Events server wipe?

The only wipe for OW Mad Science: Events server is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 23 hours ago.

Lists and filters

Which tags does OW Mad Science: Events server carry, and what do they mean?

Tags published by OW Mad Science: Events server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show OW Mad Science: Events server?

Rust Metrics lists featuring OW Mad Science: Events server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does OW Mad Science: Events server hold among Rust servers?

Player hours over seven days put OW Mad Science: Events server at #15,289, in the top 69% of all ranked servers.

What player count does OW Mad Science: Events server carry?

0 of 100 slots are filled on OW Mad Science: Events server right now. A seven-day average of 0 players is the reading.

Server details

Where does OW Mad Science: Events server sit?

No region comes from OW Mad Science: Events server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 204.191.220.196:28115.

What Rust version is OW Mad Science: Events server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by OW Mad Science: Events server. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for OW Mad Science: Events server?

Over the last 48 hours the average was 134 server fps; the floor was 71. Peak entity count: 67,374. Buildings, deployables and all else included. Check: memory. Peak use was 3,237 MB. What players call lag comes from low fps and an entity count on the rise.

Is OW Mad Science: Events server up, and how often does it stay up?

Check: connection. OW Mad Science: Events server is online at this moment. Check: restart. The uptime it reports puts the last restart about 9 days 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on OW Mad Science: Events server?

Reading the name gives no gather rate for OW Mad Science: Events server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on OW Mad Science: Events server?

From seed 1648840555, the game generates the procedural map on OW Mad Science: Events server. Its size is 3,400. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join OW Mad Science: Events server?

Press F1 in Rust and enter client.connect 204.191.220.196:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.obsidianworlds.com/rust/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.