OW Mad Science: Events server
Online 204.191.220.196:28115 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 64,960–67,374 · memory 2,897 MBUptime
9 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/500
- 135/100
- 188/225
- 72/700
- 208/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What happens on OW Mad Science: Events server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does OW Mad Science: Events server wipe?
The only wipe for OW Mad Science: Events server is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 23 hours ago.
Lists and filters
Which tags does OW Mad Science: Events server carry, and what do they mean?
Tags published by OW Mad Science: Events server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show OW Mad Science: Events server?
Rust Metrics lists featuring OW Mad Science: Events server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does OW Mad Science: Events server hold among Rust servers?
Player hours over seven days put OW Mad Science: Events server at #15,289, in the top 69% of all ranked servers.
What player count does OW Mad Science: Events server carry?
0 of 100 slots are filled on OW Mad Science: Events server right now. A seven-day average of 0 players is the reading.
Server details
Where does OW Mad Science: Events server sit?
No region comes from OW Mad Science: Events server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 204.191.220.196:28115.
What Rust version is OW Mad Science: Events server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by OW Mad Science: Events server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for OW Mad Science: Events server?
Over the last 48 hours the average was 134 server fps; the floor was 71. Peak entity count: 67,374. Buildings, deployables and all else included. Check: memory. Peak use was 3,237 MB. What players call lag comes from low fps and an entity count on the rise.
Is OW Mad Science: Events server up, and how often does it stay up?
Check: connection. OW Mad Science: Events server is online at this moment. Check: restart. The uptime it reports puts the last restart about 9 days 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on OW Mad Science: Events server?
Reading the name gives no gather rate for OW Mad Science: Events server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on OW Mad Science: Events server?
From seed 1648840555, the game generates the procedural map on OW Mad Science: Events server. Its size is 3,400. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join OW Mad Science: Events server?
Press F1 in Rust and enter client.connect 204.191.220.196:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.obsidianworlds.com/rust/ is where its website sits.