RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers203.94.34.210:28015
Offline Full Queue Fresh wipe Wipe due No query

dev

Offline 203.94.34.210:28015 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,988top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC27d ago 2 – running 0
Tue 29 Sep, 07:13 UTC29d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC30d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC34d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC42d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC43d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on dev when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does dev follow?

There is no next wipe to predict: dev wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 5 hours ago the current world was made.

Tag meanings

How should you read the tags on dev?

Tags published by dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts100 (Group limit): You may team up with at most 100; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166465 (Build): The server runs game build 166465; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show dev?

Rust Metrics lists featuring dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does dev sit in the rankings?

Player hours over seven days put dev at #15,988, in the top 71% of all ranked servers.

What is the population on dev?

Status for dev: offline. Last seen 23 days 17 hours ago.

Server details

Which location does dev run from?

No region tag on dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.94.34.210:28015.

What Rust version is dev on?

Version check: Rust network protocol 2634 and build 166465 on Windows, run by dev. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is dev, and is it online now?

Reading: offline. dev last answered 23 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is dev configured, and what rules are in force?

Check: gather rate. The name dev does not state one. The cap on groups is 100 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

How to join

How do you connect to dev?

Press F1 in Rust and enter client.connect 203.94.34.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts100
Group limit You may team up with at most 100.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166465
Build The server runs game build 166465.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.