dev
Offline 203.94.34.210:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC27d ago | 2 | – | running | 0 |
| Tue 29 Sep, 07:13 UTC29d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC30d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC34d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC36d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC37d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC38d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC42d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC43d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC45d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/500
- 122/100
- 47/225
- 42/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What happens on dev when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does dev follow?
There is no next wipe to predict: dev wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 5 hours ago the current world was made.
Tag meanings
How should you read the tags on dev?
Tags published by dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts100 (Group limit): You may team up with at most 100; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166465 (Build): The server runs game build 166465; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show dev?
Rust Metrics lists featuring dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does dev sit in the rankings?
Player hours over seven days put dev at #15,988, in the top 71% of all ranked servers.
What is the population on dev?
Status for dev: offline. Last seen 23 days 17 hours ago.
Server details
Which location does dev run from?
No region tag on dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.94.34.210:28015.
What Rust version is dev on?
Version check: Rust network protocol 2634 and build 166465 on Windows, run by dev. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is dev, and is it online now?
Reading: offline. dev last answered 23 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is dev configured, and what rules are in force?
Check: gather rate. The name dev does not state one. The cap on groups is 100 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to dev?
Press F1 in Rust and enter client.connect 203.94.34.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.