Trilogy's Private Rust
Offline 203.84.234.113:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 72/700
- 11/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Trilogy's Private Rust follow?
The rhythm of Trilogy's Private Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 11 hours ago.
Lists and filters
How should you read the tags on Trilogy's Private Rust?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Trilogy's Private Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Trilogy's Private Rust?
Rust Metrics lists featuring Trilogy's Private Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Trilogy's Private Rust hold among Rust servers?
Player hours over seven days put Trilogy's Private Rust at #12,887, in the top 60% of all ranked servers.
How full does Trilogy's Private Rust get?
Trilogy's Private Rust is not responding; status offline, last seen 13 days 10 hours ago.
Operator and location
Where does Trilogy's Private Rust sit?
Reading: location. Trilogy's Private Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.84.234.113:28015.
What Rust version is Trilogy's Private Rust on?
Reading: Trilogy's Private Rust, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Trilogy's Private Rust, and is it online now?
Check: connection. Trilogy's Private Rust is offline at this moment. Last contact was 13 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Settings and map
How is Trilogy's Private Rust configured, and what rules are in force?
Reading the name gives no gather rate for Trilogy's Private Rust. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Trilogy's Private Rust?
The game generates a procedural map for Trilogy's Private Rust.
Connection
How do you connect to Trilogy's Private Rust?
Press F1 in Rust and enter client.connect 203.84.234.113:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.