RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers203.23.179.160:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 203.23.179.160:27015 checked 15d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,811top 64%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does IKS[211 Devblog] wipe, and when?

The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 19 hours ago the current world was made.

Tags

How should you read the tags on IKS[211 Devblog]?

Check: tags. The game's server browser reads mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from IKS[211 Devblog]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?

On Rust Metrics, IKS[211 Devblog] sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Population

What position does IKS[211 Devblog] hold among Rust servers?

Player hours over seven days put IKS[211 Devblog] at #13,811, in the top 64% of all ranked servers.

What player count does IKS[211 Devblog] carry?

IKS[211 Devblog] is not responding; status offline, last seen 15 days 22 hours ago.

Server details

Which location does IKS[211 Devblog] run from?

Reading: location. IKS[211 Devblog] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 203.23.179.160:27015.

What Rust version is IKS[211 Devblog] on?

Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is IKS[211 Devblog] up, and how often does it stay up?

Reading: offline. IKS[211 Devblog] last answered 15 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Rules and settings

What settings and rules apply on IKS[211 Devblog]?

No gather rate appears in the name: IKS[211 Devblog]. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.

How to join

How can you get onto IKS[211 Devblog]?

Check: join. Open Rust, press F1, then enter client.connect 203.23.179.160:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Your game must run protocol 2164 to get in.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hb68d7370
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.