Drift Staging
Online 203.16.163.8:27387 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 108 · below 20 is lag, below 10 is badEntities
48 h range 21,912–24,268 · memory 2,314 MBUptime
2 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:15 UTC15d ago | 2 | – | running | 0 |
| Tue 13 Oct, 17:17 UTC16d ago | 5 | – | 0.9 days | 0 |
| Mon 12 Oct, 20:37 UTC16d ago | 5 | – | 0.9 days | 0 |
| Mon 5 Oct, 14:21 UTC24d ago | 2 | halved by day 1 | 7.3 days | 0 |
| Sun 4 Oct, 15:18 UTC25d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/500
- 133/100
- 196/225
- 73/700
- 211/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Drift Staging?
At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Drift Staging follow?
No next wipe can be predicted for Drift Staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on Drift Staging?
These are the tags Drift Staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Drift Staging?
Rust Metrics lists featuring Drift Staging: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Drift Staging sit in the rankings?
Ranking for Drift Staging: #14,792 on seven-day player hours, top 66% of all ranked servers.
How full does Drift Staging get?
Current headcount on Drift Staging: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.
Server
Where does Drift Staging sit?
No region tag on Drift Staging. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 203.16.163.8:27387.
What Rust version is Drift Staging on?
Rust network protocol 2635 and build 168909 on Linux is the build Drift Staging runs. Matching protocol is required to join. Let Steam update your game.
How does Drift Staging perform?
Reading: 170 server fps on average across the last 48 hours. It never dropped below 108. Peak entity count: 24,268. Buildings, deployables and all else included. Check: memory. Peak use was 3,701 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Drift Staging, and is it online?
Drift Staging reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Drift Staging?
Reading the name gives no gather rate for Drift Staging. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Drift Staging?
Check: map. Procedural, size 3,500, seed 50000, generated by the game on Drift Staging. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How do you connect to Drift Staging?
Press F1 in Rust and enter client.connect 203.16.163.8:27387. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.