RUST METRICSFlight deck · live data
Data live Servers11,891 Players103,453 Populated4,007 Fresh wipes 3 h409 Scan5 min
‹ All servers203.16.163.8:27387
Online Full Queue Fresh wipe Wipe due No query

Drift Staging

Online 203.16.163.8:27387 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 198 SERVER FPS

Server fps

48 h low 108 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 22,133 ×1000

Entities

48 h range 21,912–24,268 · memory 2,314 MB
1239 ET SINCE RESTART 02:49

Uptime

2 h 49 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,792top 66%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Memory2,314MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:15 UTC15d ago 2 – running 0
Tue 13 Oct, 17:17 UTC16d ago 5 – 0.9 days 0
Mon 12 Oct, 20:37 UTC16d ago 5 – 0.9 days 0
Mon 5 Oct, 14:21 UTC24d ago 2 halved by day 1 7.3 days 0
Sun 4 Oct, 15:18 UTC25d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Drift Staging?

At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does Drift Staging follow?

No next wipe can be predicted for Drift Staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 2 hours ago the current world was made.

Tag meanings

How should you read the tags on Drift Staging?

These are the tags Drift Staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Drift Staging?

Rust Metrics lists featuring Drift Staging: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Drift Staging sit in the rankings?

Ranking for Drift Staging: #14,792 on seven-day player hours, top 66% of all ranked servers.

How full does Drift Staging get?

Current headcount on Drift Staging: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.

Server

Where does Drift Staging sit?

No region tag on Drift Staging. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 203.16.163.8:27387.

What Rust version is Drift Staging on?

Rust network protocol 2635 and build 168909 on Linux is the build Drift Staging runs. Matching protocol is required to join. Let Steam update your game.

How does Drift Staging perform?

Reading: 170 server fps on average across the last 48 hours. It never dropped below 108. Peak entity count: 24,268. Buildings, deployables and all else included. Check: memory. Peak use was 3,701 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Drift Staging, and is it online?

Drift Staging reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Drift Staging?

Reading the name gives no gather rate for Drift Staging. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Drift Staging?

Check: map. Procedural, size 3,500, seed 50000, generated by the game on Drift Staging. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Join

How do you connect to Drift Staging?

Press F1 in Rust and enter client.connect 203.16.163.8:27387. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.