RUST METRICSFlight deck · live data
Data live Servers11,721 Players48,587 Populated3,224 Fresh wipes 3 h110 Scan5 min
‹ All servers203.16.163.85:22017
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 203.16.163.85:22017 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 116 SERVER FPS

Server fps

48 h low 46 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,624 ×1000

Entities

48 h range 64,098–66,931 · memory 3,753 MB
1239 ET SINCE RESTART 2D 09H

Uptime

2 days 9 hours since its last restart, at the last reading
7-day average0peak 3
Rank#8,211top 37%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory3,753MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:58 UTC7d ago 4 – running 0
Tue 20 Oct, 15:48 UTC8d ago 6 – 1 days 0
Fri 16 Oct, 12:35 UTC12d ago 8 halved by day 3 4.1 days 0
Fri 16 Oct, 00:01 UTC13d ago 8 – 0.5 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 6 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

How often does A Shockbyte Rust Server wipe, and when?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 8 hours ago.

Tags

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #8,211 on seven-day player hours, top 37% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

Current headcount on A Shockbyte Rust Server: 0 players, 20 slots available. Seven-day check: 0 players on average. Peak reading: 3.

Server details

Which location does A Shockbyte Rust Server run from?

No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.16.163.85:22017.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte Rust Server perform?

Check: fps. Average 133 server fps over the last 48 hours, low of 46. Within range. Peak entity count: 66,931. Buildings, deployables and all else included. Check: memory. Peak use was 4,525 MB. Expect lag when fps falls and entities climb.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 2 days 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 125 of 168 hours, or 74%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

Size 3,500 and seed 50575: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 203.16.163.85:22017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.