PRIVATE (Test)
Online 203.16.163.49:29442 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC2h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 181/500
- 123/100
- 172/225
- 85/700
- 176/200
- 237/700
Quick answers
from the figures on this pageReset cycle
How often does PRIVATE (Test) wipe, and when?
To tell the rhythm of PRIVATE (Test), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 hours ago.
Tags
How should you read the tags on PRIVATE (Test)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from PRIVATE (Test). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PRIVATE (Test) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PRIVATE (Test): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does PRIVATE (Test) sit in the rankings?
Player hours over seven days put PRIVATE (Test) at #15,344, in the top 69% of all ranked servers.
What is the population on PRIVATE (Test)?
Current headcount on PRIVATE (Test): 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
Where does PRIVATE (Test) sit?
Reading: location. PRIVATE (Test) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 203.16.163.49:29442.
What Rust version is PRIVATE (Test) on?
Rust network protocol 2635 and build 168909 on Linux is the build PRIVATE (Test) runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is PRIVATE (Test), and is it online now?
Check: connection. PRIVATE (Test) is online at this moment. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 24 September 2026.
Rules and settings
How is PRIVATE (Test) configured, and what rules are in force?
No gather rate appears in the name: PRIVATE (Test). No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is PRIVATE (Test) on?
From seed 50000, the game generates the procedural map on PRIVATE (Test). Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to PRIVATE (Test)?
To join: start Rust, press F1 and type client.connect 203.16.163.49:29442. Or press Launch Rust here and Steam opens the game and connects you.