RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers203.16.163.247:28015
Online Full Queue Fresh wipe Wipe due No query

Underworld Hardcore PvE | No Tech Tree | Sunken Monuments

Online 203.16.163.247:28015 checked 10m ago

monthly wipes moddedoxidepvehardcore
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 6 12 19 25 PAX 1 /25

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 185 SERVER FPS

Server fps

48 h low 131 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 37,491 ×1000

Entities

48 h range 22,878–39,827 · memory 4,266 MB
1239 ET SINCE RESTART 04:00

Uptime

4 h 0 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,202top 19%
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory4,266MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:20 UTC28d ago 3 – running 0
Wed 30 Sep, 13:02 UTC29d ago 3 – 1.1 days 1
Tue 29 Sep, 10:41 UTC30d ago 1 – 1.1 days 1
Mon 28 Sep, 14:03 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.

How often does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments wipe, and when?

With the force wipe, once a month, Underworld Hardcore PvE | No Tech Tree | Sunken Monuments wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 22 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?

Tags published by Underworld Hardcore PvE | No Tech Tree | Sunken Monuments, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^h (Hardcore): Check: mode. Hardcore, with fewer helpers and a harder survival; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?

Rust Metrics lists featuring Underworld Hardcore PvE | No Tech Tree | Sunken Monuments: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments hold among Rust servers?

Player hours over seven days put Underworld Hardcore PvE | No Tech Tree | Sunken Monuments at #4,202, in the top 19% of all ranked servers.

How full does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments get?

Current headcount on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments: 1 players, 25 slots available. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.

Server details

Which location does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments run from?

No region tag on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 203.16.163.247:28015.

What Rust version is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments on?

Rust network protocol 2635 and build 168909 on Linux is the build Underworld Hardcore PvE | No Tech Tree | Sunken Monuments runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments within range?

Over the last 48 hours the average was 187 server fps; the floor was 131. Peak entity count: 39,827. Buildings, deployables and all else included. Reading: 5,327 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments, and is it online now?

Check: connection. Underworld Hardcore PvE | No Tech Tree | Sunken Monuments is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments configured, and what rules are in force?

Check: gather rate. The name Underworld Hardcore PvE | No Tech Tree | Sunken Monuments does not state one. 8 players per group, the default value. Mode check gives hardcore; Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?

Check: map. Procedural, size 6,000, generated by the game, on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments. Its map carries the name Underworld.

Connection

How can you get onto Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?

Check: join. Open Rust, press F1, then enter client.connect 203.16.163.247:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^m,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp25
Max players The server holds 25 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^h
Hardcore Check: mode. Hardcore, with fewer helpers and a harder survival.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.