MJP
Online 203.16.163.220:20700 checked 15m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 5,976–8,295 · memory 1,648 MBUptime
8 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:30 UTC10h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MJP follow?
The rhythm of MJP's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 hours ago the current world was made.
Lists and filters
Which tags does MJP carry, and what do they mean?
Tags published by MJP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MJP?
These Rust Metrics lists carry MJP: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does MJP hold among Rust servers?
Player hours over seven days put MJP at #15,276, in the top 69% of all ranked servers.
What player count does MJP carry?
Current headcount on MJP: 0 players, 5 slots available. Seven-day reading: 0 players on average.
Server details
What location is MJP hosted in?
No region comes from MJP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 203.16.163.220:20700.
What Rust version is MJP on?
Reading: MJP, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does MJP perform?
Over the last 48 hours the average was 237 server fps; the floor was 224. Peak entity count: 8,295. Buildings, deployables and all else included. Memory peak: 1,989 MB. Expect lag when fps falls and entities climb.
Is MJP up, and how often does it stay up?
Reading: online. MJP answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 24 September 2026.
Settings and map
What rules does MJP enforce, and what are its settings?
Check: gather rate. The name MJP does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on MJP?
From seed 50000, the game generates the procedural map on MJP. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to MJP?
Press F1 in Rust and enter client.connect 203.16.163.220:20700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.