RUST METRICSFlight deck · live data
Data live Servers11,733 Players63,580 Populated3,313 Fresh wipes 3 h197 Scan5 min
‹ All servers203.16.163.199:25451
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 203.16.163.199:25451 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#5,148top 23%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:21 UTC11d ago 5 – running 0
Sat 17 Oct, 14:23 UTC12d ago 5 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does A Shockbyte Rust Server wipe, and when?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 8 hours ago.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #5,148 on seven-day player hours, top 23% of all ranked servers.

How full does A Shockbyte Rust Server get?

Status for A Shockbyte Rust Server: offline. Last seen 3 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Operator and location

What location is A Shockbyte Rust Server hosted in?

No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 203.16.163.199:25451.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on A Shockbyte Rust Server, and is it online?

Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 3 days 5 hours ago. Uptime for the last 7 full days: 51 of 168 hours, or 30%. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on A Shockbyte Rust Server?

Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 4,000, seed 50000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 203.16.163.199:25451. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.