RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,615 Populated3,861 Fresh wipes 3 h535 Scan5 min
‹ All servers203.16.163.198:26595
Online Full Queue Fresh wipe Wipe due No query

private events

Online 203.16.163.198:26595 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 18 35 52 70 PAX 0 /70

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 118 SERVER FPS

Server fps

48 h low 79 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,073 ×1000

Entities

48 h range 66,610–69,669 · memory 3,420 MB
1239 ET SINCE RESTART 1D 12H

Uptime

1 days 12 hours since its last restart, at the last reading
7-day average1peak 48
Rank#3,510top 16%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory3,420MB48 h peak 4 players
REC 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak17players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC3d ago 48 – running 0
Fri 23 Oct, 14:32 UTC6d ago 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC10d ago 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC22d ago 3 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on private events when wipe day comes?

At their busiest, its recent wipes drew 17 players on average. 25 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. When it didn't hold, by day 1 it fell below half.

When does private events wipe?

No next wipe can be predicted for private events, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 3 hours ago.

Tags

Which tags does private events carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp70 (Max players): Slots: 70; ts60 (Group limit): Team cap: 60; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from private events. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does private events appear in Rust Metrics lists and filters?

These Rust Metrics lists carry private events: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does private events sit in the rankings?

Player hours over seven days put private events at #3,510, in the top 16% of all ranked servers.

How full does private events get?

Current headcount on private events: 0 players, 70 slots available. Check: players over seven days. Average 1, peak 48. Check: 48-hour peak. 21:00 UTC, 1 players on average.

Server

What location is private events hosted in?

Reading: location. private events gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.16.163.198:26595.

What Rust version is private events on?

Rust network protocol 2635 and build 168909 on Linux is the build private events runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for private events?

Reading: 121 server fps on average across the last 48 hours. It never dropped below 79. Peak entity count: 69,669. Buildings, deployables and all else included. Memory peak: 4,475 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on private events, and is it online?

private events reports online. Status: normal. By its reported uptime, the last restart was roughly 36 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does private events enforce, and what are its settings?

Reading the name gives no gather rate for private events. Group size, maximum: 60 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is private events on?

From seed 1862422565, the game generates the procedural map on private events. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto private events?

Check: join. Open Rust, press F1, then enter client.connect 203.16.163.198:26595. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp70
Max players Slots: 70.
ts60
Group limit Team cap: 60.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.