private events
Online 203.16.163.198:26595 checked 9m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 79 · below 20 is lag, below 10 is badEntities
48 h range 66,610–69,669 · memory 3,420 MBUptime
1 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC3d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC10d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC22d ago | 3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 122/100
- 145/225
- 54/700
- 138/700
- 344/350
Quick answers
from the figures on this pageWipe timing
What happens on private events when wipe day comes?
At their busiest, its recent wipes drew 17 players on average. 25 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. When it didn't hold, by day 1 it fell below half.
When does private events wipe?
No next wipe can be predicted for private events, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 3 hours ago.
Tags
Which tags does private events carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp70 (Max players): Slots: 70; ts60 (Group limit): Team cap: 60; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from private events. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does private events appear in Rust Metrics lists and filters?
These Rust Metrics lists carry private events: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does private events sit in the rankings?
Player hours over seven days put private events at #3,510, in the top 16% of all ranked servers.
How full does private events get?
Current headcount on private events: 0 players, 70 slots available. Check: players over seven days. Average 1, peak 48. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server
What location is private events hosted in?
Reading: location. private events gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.16.163.198:26595.
What Rust version is private events on?
Rust network protocol 2635 and build 168909 on Linux is the build private events runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for private events?
Reading: 121 server fps on average across the last 48 hours. It never dropped below 79. Peak entity count: 69,669. Buildings, deployables and all else included. Memory peak: 4,475 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on private events, and is it online?
private events reports online. Status: normal. By its reported uptime, the last restart was roughly 36 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does private events enforce, and what are its settings?
Reading the name gives no gather rate for private events. Group size, maximum: 60 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is private events on?
From seed 1862422565, the game generates the procedural map on private events. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto private events?
Check: join. Open Rust, press F1, then enter client.connect 203.16.163.198:26595. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.