S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28515 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 02:41 UTC, in 5h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 02:41 UTC5h
- WPT 2Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 3Thu 12 Nov, 02:41 UTC14d 5h
- WPT 4Thu 19 Nov, 02:41 UTC21d 5h
- WPT 5Thu 26 Nov, 02:41 UTC28d 5h
- WPT 6Thu 3 Dec, 19:00 UTC35d 21hFW
- WPT 7Thu 10 Dec, 02:41 UTC42d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 02:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 47/100
- 6/150
- 8/100
- 0/150
- 1/75
Quick answers
from the figures on this pageReset cycle
What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe, and when?
The prediction follows its tag, because too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule. Thursday 29 October at 02:41 UTC is when its next wipe is due. The world it runs now was made 27 days 18 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does S.O.S.Au/NZ (.Shoot.on.Sight.) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from S.O.S.Au/NZ (.Shoot.on.Sight.). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear in Rust Metrics lists and filters?
On Rust Metrics, S.O.S.Au/NZ (.Shoot.on.Sight.) sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What position does S.O.S.Au/NZ (.Shoot.on.Sight.) hold among Rust servers?
Player hours over seven days put S.O.S.Au/NZ (.Shoot.on.Sight.) at #16,674, in the top 70% of all ranked servers.
How full does S.O.S.Au/NZ (.Shoot.on.Sight.) get?
Reading for S.O.S.Au/NZ (.Shoot.on.Sight.): offline at this moment; last seen 27 days 18 hours ago.
Operator and location
What location is S.O.S.Au/NZ (.Shoot.on.Sight.) hosted in?
Check: location. No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 203.12.3.54:28515.
What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
Reading: S.O.S.Au/NZ (.Shoot.on.Sight.), Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) up, and how often does it stay up?
Reading: offline. S.O.S.Au/NZ (.Shoot.on.Sight.) last answered 27 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
What rules does S.O.S.Au/NZ (.Shoot.on.Sight.) enforce, and what are its settings?
Reading the name gives no gather rate for S.O.S.Au/NZ (.Shoot.on.Sight.). The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
From seed 25092026, the game generates the procedural map on S.O.S.Au/NZ (.Shoot.on.Sight.). Its size is 4,680. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join S.O.S.Au/NZ (.Shoot.on.Sight.)?
To join: start Rust, press F1 and type client.connect 203.12.3.54:28515. Or press Launch Rust here and Steam opens the game and connects you.