S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 7h ago
Server instruments
last reading Tue 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 118,347–124,722 · memory 2,983 MBUptime
2 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UTC, in 1d 20h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:35 UTC1d 20h
- WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
- WPT 3Thu 12 Nov, 18:35 UTC15d 20h
- WPT 4Thu 19 Nov, 18:35 UTC22d 20h
- WPT 5Thu 26 Nov, 18:35 UTC29d 20h
- WPT 6Thu 3 Dec, 19:00 UTC36d 20hFW
- WPT 7Thu 10 Dec, 18:35 UTC43d 20h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC9d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC11d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC17d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC24d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW25d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC28d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC38d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC39d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 88/100
- 8/150
- 8/100
- 1/150
- 2/75
Quick answers
from the figures on this pageReset cycle
What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe, and when?
Its tag guides the prediction: too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule. On Thursday 29 October at 18:35 UTC its next wipe is due. The world in play was created 5 days 3 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does S.O.S.Au/NZ (.Shoot.on.Sight.) carry, and what do they mean?
These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show S.O.S.Au/NZ (.Shoot.on.Sight.)?
These Rust Metrics lists carry S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player count
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?
Ranking for S.O.S.Au/NZ (.Shoot.on.Sight.): #6,432 on seven-day player hours, top 29% of all ranked servers.
What is the population on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Reading for S.O.S.Au/NZ (.Shoot.on.Sight.): offline at this moment; last seen 7 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Server
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit?
Check: location. No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 203.12.3.54:28015.
What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by S.O.S.Au/NZ (.Shoot.on.Sight.). Matching protocol is required to join. Let Steam update your game.
What is the performance reading for S.O.S.Au/NZ (.Shoot.on.Sight.)?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 124,722, counting buildings, deployables and the rest of the world. Reading: 3,386 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online now?
Reading: offline. S.O.S.Au/NZ (.Shoot.on.Sight.) last answered 7 hours ago. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 35 of 168 hours, or 21%. The first sighting on Rust Metrics was 17 September 2026.
Settings and map
How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules are in force?
No gather rate appears in the name: S.O.S.Au/NZ (.Shoot.on.Sight.). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
Size 4,680 and seed 23102026: the game generates the procedural map on S.O.S.Au/NZ (.Shoot.on.Sight.) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
To join: start Rust, press F1 and type client.connect 203.12.3.54:28015. Or press Launch Rust here and Steam opens the game and connects you.