RUST METRICSFlight deck · live data
Data live Servers11,784 Players64,568 Populated3,550 Fresh wipes 3 h134 Scan5 min
‹ All servers203.12.3.54:28015
Offline Full Queue Fresh wipe Wipe due No query

S.O.S.Au/NZ (.Shoot.on.Sight.)

Offline 203.12.3.54:28015 checked 7h ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 124,690 ×1000

Entities

48 h range 118,347–124,722 · memory 2,983 MB
1239 ET SINCE RESTART 02:49

Uptime

2 h 49 min since its last restart, at the last reading
7-day average1peak 1
Rank#6,432top 29%
Last wipe5d agoweekly schedule
Next wipe1d 20hThu 29 Oct, 18:35 UTC
Memory2,983MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0004:0012:0014:0012:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0004:0012:0014:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 1d 20h. Its weekly schedule tag · low confidence

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 29 Oct, 18:35 UTC1d 20h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
  3. WPT 3Thu 12 Nov, 18:35 UTC15d 20h
  4. WPT 4Thu 19 Nov, 18:35 UTC22d 20h
  5. WPT 5Thu 26 Nov, 18:35 UTC29d 20h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 20hFW
  7. WPT 7Thu 10 Dec, 18:35 UTC43d 20h

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC5d ago 1 – running 0
Sun 18 Oct, 03:13 UTC9d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC11d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC17d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC24d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW25d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC28d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC38d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC39d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe, and when?

Its tag guides the prediction: too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule. On Thursday 29 October at 18:35 UTC its next wipe is due. The world in play was created 5 days 3 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does S.O.S.Au/NZ (.Shoot.on.Sight.) carry, and what do they mean?

These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show S.O.S.Au/NZ (.Shoot.on.Sight.)?

These Rust Metrics lists carry S.O.S.Au/NZ (.Shoot.on.Sight.): Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player count

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?

Ranking for S.O.S.Au/NZ (.Shoot.on.Sight.): #6,432 on seven-day player hours, top 29% of all ranked servers.

What is the population on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Reading for S.O.S.Au/NZ (.Shoot.on.Sight.): offline at this moment; last seen 7 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.

Server

Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit?

Check: location. No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 203.12.3.54:28015.

What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by S.O.S.Au/NZ (.Shoot.on.Sight.). Matching protocol is required to join. Let Steam update your game.

What is the performance reading for S.O.S.Au/NZ (.Shoot.on.Sight.)?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 124,722, counting buildings, deployables and the rest of the world. Reading: 3,386 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online now?

Reading: offline. S.O.S.Au/NZ (.Shoot.on.Sight.) last answered 7 hours ago. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 35 of 168 hours, or 21%. The first sighting on Rust Metrics was 17 September 2026.

Settings and map

How is S.O.S.Au/NZ (.Shoot.on.Sight.) configured, and what rules are in force?

No gather rate appears in the name: S.O.S.Au/NZ (.Shoot.on.Sight.). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is S.O.S.Au/NZ (.Shoot.on.Sight.) on?

Size 4,680 and seed 23102026: the game generates the procedural map on S.O.S.Au/NZ (.Shoot.on.Sight.) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?

To join: start Rust, press F1 and type client.connect 203.12.3.54:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.