[JP]真夏の夜のらんらんるー
Online 203.10.98.3:28015 checked 10m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 85,540–88,296 · memory 3,301 MBUptime
3 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 10:33 UTC, in 5d 3h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/100
- 1/60
- 11/200
- 4/100
- 0/200
- 7/60
Quick answers
from the figures on this pageWipe schedule
When does [JP]真夏の夜のらんらんるー wipe?
From biweekly: 14 days after its last wipe, the next wipe of [JP]真夏の夜のらんらんるー is an estimate. On Monday 2 November at 10:33 UTC its next wipe is due. 22 days 20 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on [JP]真夏の夜のらんらんるー?
These are the tags [JP]真夏の夜のらんらんるー publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts6 (Group limit): Team cap: 6; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [JP]真夏の夜のらんらんるー?
On Rust Metrics, [JP]真夏の夜のらんらんるー sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Occupancy
What position does [JP]真夏の夜のらんらんるー hold among Rust servers?
Player hours over seven days put [JP]真夏の夜のらんらんるー at #15,412, in the top 69% of all ranked servers.
What is the population on [JP]真夏の夜のらんらんるー?
Current headcount on [JP]真夏の夜のらんらんるー: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Operator and location
Where does [JP]真夏の夜のらんらんるー sit?
Check: location. No region tag comes from [JP]真夏の夜のらんらんるー, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 203.10.98.3:28015.
What Rust version is [JP]真夏の夜のらんらんるー on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by [JP]真夏の夜のらんらんるー. Matching protocol is required to join. Let Steam update your game.
How does [JP]真夏の夜のらんらんるー perform?
Check: fps. Average 59 server fps over the last 48 hours, low of 59. Within range. Check: entities. The peak was 88,296, counting buildings, deployables and the rest of the world. Memory peak: 3,794 MB. What players call lag comes from low fps and an entity count on the rise.
Is [JP]真夏の夜のらんらんるー up, and how often does it stay up?
Check: connection. [JP]真夏の夜のらんらんるー is online at this moment. Reading: uptime. About 3 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Settings and map
How is [JP]真夏の夜のらんらんるー configured, and what rules are in force?
No gather rate appears in the name: [JP]真夏の夜のらんらんるー. Check: group limit. Up to 6 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is [JP]真夏の夜のらんらんるー on?
From seed 265649668, the game generates the procedural map on [JP]真夏の夜のらんらんるー. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join [JP]真夏の夜のらんらんるー?
Press F1 in Rust and enter client.connect 203.10.98.3:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.youtube.com/watch?v=G6N943NlCbw.
