RUST METRICSFlight deck · live data
Data live Servers11,837 Players77,657 Populated3,729 Fresh wipes 3 h257 Scan5 min
‹ All servers139.99.113.100:28310
Online Full Queue Fresh wipe Wipe due No query

[SEA] Rusty Indonesia

Online 139.99.113.100:28310 checked 10m ago

vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 15 30 45 60 PAX 1 /60

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 168 SERVER FPS

Server fps

48 h low 134 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,082 ×1000

Entities

48 h range 79,197–83,286 · memory 2,137 MB
1239 ET SINCE RESTART 13:50

Uptime

13 h 50 min since its last restart, at the last reading
7-day average8peak 20
Rank#1,093top 5%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory2,137MB48 h peak 19 players
REC 1

Players

AveragePeak
0510152015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak22players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctSat 10 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 22 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:28 UTC6d ago 14 – running 3
Fri 16 Oct, 14:04 UTC13d ago 23 halved by day 4 6.2 days 5
Sat 10 Oct, 18:14 UTC18d ago 29 halved by day 4 5.8 days 4
Thu 1 Oct, 18:06 UTC FW27d ago 12 halved by day 6 9 days 4
Wed 30 Sep, 01:15 UTC29d ago 12 – 1.7 days 0
Thu 24 Sep, 07:08 UTC35d ago 40 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [SEA] Rusty Indonesia when wipe day comes?

The busiest point of its recent wipes drew 22 players on average. After the latest wipe, numbers topped out at 22 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 4 it fell below half.

What wipe timing does [SEA] Rusty Indonesia follow?

No next wipe can be predicted for [SEA] Rusty Indonesia, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 19 hours ago the current world was made.

Lists and filters

How should you read the tags on [SEA] Rusty Indonesia?

Tags published by [SEA] Rusty Indonesia, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): Slots: 60; ts6 (Group limit): Team cap: 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [SEA] Rusty Indonesia?

On Rust Metrics, [SEA] Rusty Indonesia sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does [SEA] Rusty Indonesia sit in the rankings?

Ranking for [SEA] Rusty Indonesia: #1,093 on seven-day player hours, top 5% of all ranked servers.

How full does [SEA] Rusty Indonesia get?

Current headcount on [SEA] Rusty Indonesia: 1 players, 60 slots available. Seven-day check: 8 players on average. Peak reading: 20. The last 48 hours peaked at 15:00 UTC, averaging 18 players at that hour.

Server details

Which location does [SEA] Rusty Indonesia run from?

Check: location. No region tag comes from [SEA] Rusty Indonesia, but the name points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 139.99.113.100:28310.

What Rust version is [SEA] Rusty Indonesia on?

Reading: [SEA] Rusty Indonesia, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does [SEA] Rusty Indonesia perform?

Reading: 182 server fps on average across the last 48 hours. It never dropped below 134. Peak entity count: 83,286. Buildings, deployables and all else included. Reading: 2,995 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [SEA] Rusty Indonesia, and is it online?

Reading: online. [SEA] Rusty Indonesia answers right now. Reading: uptime. About 13 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is [SEA] Rusty Indonesia configured, and what rules are in force?

Reading the name gives no gather rate for [SEA] Rusty Indonesia. Group size, maximum: 6 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is [SEA] Rusty Indonesia on?

Size 3,500 and seed 1203142006: the game generates the procedural map on [SEA] Rusty Indonesia from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to [SEA] Rusty Indonesia?

Check: join. Open Rust, press F1, then enter client.connect 139.99.113.100:28310. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/5yXprK3Fss.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^v,gmrust,cs168909,ts6,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp60
Max players Slots: 60.
ts6
Group limit Team cap: 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.