A Shockbyte Rust Server
Offline 202.36.95.67:26623 checked 12h ago
Server instruments
last reading Wed 11:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 104 · below 20 is lag, below 10 is badEntities
48 h range 64,041–69,271 · memory 2,678 MBUptime
0 h 20 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:23 UTC21d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
The busiest point of its recent wipes drew 2 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.
When does A Shockbyte Rust Server wipe?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 7 hours ago.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #8,011, in the top 36% of all ranked servers.
How full does A Shockbyte Rust Server get?
A Shockbyte Rust Server is not responding; status offline, last seen 12 hours ago. Check: players over seven days. Average 1, peak 2. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server
Where does A Shockbyte Rust Server sit?
No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 202.36.95.67:26623.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 136 server fps over the last 48 hours, low of 104. Within range. Check: entities. The peak was 69,271, counting buildings, deployables and the rest of the world. Memory peak: 3,235 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Shockbyte Rust Server, and is it online?
Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 12 hours ago. Check: restart. The uptime it reports puts the last restart about 20 minutes ago. Reading: 7% uptime over the last 7 full days. It was up 11 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.
Settings and map
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
Size 3,500 and seed 1862422565: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 202.36.95.67:26623. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.