The lab
Online 202.36.95.61:28015 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 79,076–81,948 · memory 4,062 MBUptime
2 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:45 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:00 UTC30d ago | 1 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 135/100
- 59/225
- 19/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What happens on The lab when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does The lab follow?
To tell the rhythm of The lab, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 8 hours ago.
Tags
Which tags does The lab carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from The lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show The lab?
These Rust Metrics lists carry The lab: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does The lab sit in the rankings?
Ranking for The lab: #10,388 on seven-day player hours, top 47% of all ranked servers.
What player count does The lab carry?
Current headcount on The lab: 0 players, 20 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Server
Which location does The lab run from?
No region comes from The lab. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 202.36.95.61:28015.
What Rust version is The lab on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by The lab. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for The lab?
Check: fps. Average 186 server fps over the last 48 hours, low of 89. Within range. Peak entity count: 81,948. Buildings, deployables and all else included. Reading: 4,089 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is The lab up, and how often does it stay up?
The lab reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on The lab?
No gather rate appears in the name: The lab. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is The lab on?
Size 3,750 and seed 822215108: the game generates the procedural map on The lab from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to The lab?
To join: start Rust, press F1 and type client.connect 202.36.95.61:28015. Or press Launch Rust here and Steam opens the game and connects you.