RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers202.36.95.61:28015
Online Full Queue Fresh wipe Wipe due No query

The lab

Online 202.36.95.61:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 174 SERVER FPS

Server fps

48 h low 89 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,348 ×1000

Entities

48 h range 79,076–81,948 · memory 4,062 MB
1239 ET SINCE RESTART 2D 12H

Uptime

2 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,388top 47%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory4,062MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW27d ago 1 – running 0
Mon 28 Sep, 21:00 UTC30d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on The lab when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does The lab follow?

To tell the rhythm of The lab, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 8 hours ago.

Tags

Which tags does The lab carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from The lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show The lab?

These Rust Metrics lists carry The lab: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does The lab sit in the rankings?

Ranking for The lab: #10,388 on seven-day player hours, top 47% of all ranked servers.

What player count does The lab carry?

Current headcount on The lab: 0 players, 20 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.

Server

Which location does The lab run from?

No region comes from The lab. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 202.36.95.61:28015.

What Rust version is The lab on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by The lab. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for The lab?

Check: fps. Average 186 server fps over the last 48 hours, low of 89. Within range. Peak entity count: 81,948. Buildings, deployables and all else included. Reading: 4,089 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is The lab up, and how often does it stay up?

The lab reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on The lab?

No gather rate appears in the name: The lab. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is The lab on?

Size 3,750 and seed 822215108: the game generates the procedural map on The lab from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to The lab?

To join: start Rust, press F1 and type client.connect 202.36.95.61:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.