RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,615 Populated3,861 Fresh wipes 3 h535 Scan5 min
‹ All servers202.36.95.222:24622
Offline Full Queue Fresh wipe Wipe due No query

TESTOWYDLDLDLD

Offline 202.36.95.222:24622 checked 38d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,491top 67%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does TESTOWYDLDLDLD wipe?

Its rhythm cannot be told from the wipes of TESTOWYDLDLDLD on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 39 days 3 hours ago.

Tags

How should you read the tags on TESTOWYDLDLDLD?

These are the tags TESTOWYDLDLDLD publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show TESTOWYDLDLDLD?

These Rust Metrics lists carry TESTOWYDLDLDLD: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does TESTOWYDLDLDLD hold among Rust servers?

Player hours over seven days put TESTOWYDLDLDLD at #15,491, in the top 67% of all ranked servers.

What player count does TESTOWYDLDLDLD carry?

TESTOWYDLDLDLD is not responding; status offline, last seen 38 days 23 hours ago.

Operator and location

What location is TESTOWYDLDLDLD hosted in?

No region comes from TESTOWYDLDLDLD. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 202.36.95.222:24622.

What Rust version is TESTOWYDLDLDLD on?

Rust network protocol 2633 and build 164530 on Linux is the build TESTOWYDLDLDLD runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on TESTOWYDLDLDLD, and is it online?

TESTOWYDLDLDLD reports offline. The last reading came 38 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.

Rules and settings

What settings and rules apply on TESTOWYDLDLDLD?

No gather rate appears in the name: TESTOWYDLDLDLD. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is TESTOWYDLDLDLD on?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on TESTOWYDLDLDLD. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join TESTOWYDLDLDLD?

Press F1 in Rust and enter client.connect 202.36.95.222:24622. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.