Rust War
Online 202.36.95.154:21098 checked 14m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 68 · below 20 is lag, below 10 is badEntities
48 h range 23,636–26,532 · memory 3,299 MBUptime
2 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 12:09 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/500
- 125/100
- 155/225
- 73/700
- 3/200
- 36/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Rust War?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Rust War follow?
The rhythm of Rust War's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 20 hours ago the current world was made.
Lists and filters
Which tags does Rust War carry, and what do they mean?
These are the tags Rust War publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust War?
Rust Metrics lists featuring Rust War: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust War hold among Rust servers?
Ranking for Rust War: #9,635 on seven-day player hours, top 43% of all ranked servers.
What player count does Rust War carry?
0 of 3 slots are filled on Rust War right now. Seven-day check: 0 players on average. Peak reading: 2.
Server details
Which location does Rust War run from?
Reading: location. Rust War gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 202.36.95.154:21098.
What Rust version is Rust War on?
Rust network protocol 2635 and build 167398 on Linux is the build Rust War runs. To get in, your game needs the same protocol; Steam applies the update.
How does Rust War perform?
Reading: 111 server fps on average across the last 48 hours. It never dropped below 68. Check: entities. The peak was 26,532, counting buildings, deployables and the rest of the world. Reading: 3,560 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Rust War, and is it online now?
Check: connection. Rust War is online at this moment. Reading: uptime. About 2 days 19 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Rust War configured, and what rules are in force?
Check: gather rate. The name Rust War does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is Rust War on?
From seed 50000, the game generates the procedural map on Rust War. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join Rust War?
To join: start Rust, press F1 and type client.connect 202.36.95.154:21098. Or press Launch Rust here and Steam opens the game and connects you.