A Shockbyte Rust Server
Online 202.36.95.124:23134 checked 5m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 91,170–93,675 · memory 4,475 MBUptime
7 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:04 UTC18d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 125/100
- 81/700
- 20/200
- 24/1000
- 260/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does A Shockbyte Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 17 hours ago the current world was made.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #15,326 on seven-day player hours, top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 75 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.
Operator and location
What location is A Shockbyte Rust Server hosted in?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 202.36.95.124:23134.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 88 server fps; the floor was 58. Reading: 93,675 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,452 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 7 days 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name: A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Size 4,000 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 202.36.95.124:23134. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.