#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带
Offline EA 202.189.23.234:14230 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers, top 77% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:41 UTC15d ago | 26 | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW28d ago | 21 | held half | 13.1 days | 0 |
| Fri 18 Sep, 23:01 UTC41d ago | 19 | held half | 12.9 days | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/100
- 0/200
- 0/100
- 20/100
- 19/100
- 19/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?
The busiest point of its recent wipes drew 22 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 wipe, and when?
No next wipe can be predicted for #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 2 hours ago the current world was made.
Lists and filters
Which tags does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 carry, and what do they mean?
Tags published by #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; v2634 (Protocol): Your game must run protocol 2634 to get in; ptrak (Networking): Network layer: RakNet, the standard for the game; monthly (Monthly): Facepunch's force wipe sets the monthly cycle here; vanilla (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): East Asia is the browser category it sits in; h454e9f56 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded.
Population
Where does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 sit in the rankings?
Top 39% of all ranked servers: #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 takes #8,749 on seven-day player hours and #432 in Asia.
What player count does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 carry?
Reading for #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带: offline at this moment; last seen 7 days 14 hours ago. Check: players over seven days. Average 7, peak 26.
Server
What location is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 hosted in?
Reading: location. The EA tag puts #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 202.189.23.234:14230.
What Rust version is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 on?
Version check: Rust network protocol 2634 on Windows, run by #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带. Matching protocol is required to join. Let Steam update your game.
Is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 up, and how often does it stay up?
#6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 reports offline. The last reading came 7 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 enforce, and what are its settings?
Check: gather rate. The name #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. VAC is on. That is Valve's anti-cheat.
What map is #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带 on?
From seed 1613162020, the game generates the procedural map on #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join #6-[搞就完了]1000倍/10.22新档/全解秒造/战争地带?
Check: join. Open Rust, press F1, then enter client.connect 202.189.23.234:14230. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
