rustjl.cn
Online EA 202.189.21.178:30015 checked 11m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 109 · below 20 is lag, below 10 is badEntities
48 h range 52,097–54,576 · memory 2,835 MBUptime
8 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 2/188
- 2/100
- 0/188
- 0/500
- 0/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does rustjl.cn follow?
From the force wipe, the next wipe of rustjl.cn is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 25 days 10 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does rustjl.cn carry, and what do they mean?
Tags published by rustjl.cn, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does rustjl.cn appear in Rust Metrics lists and filters?
Rust Metrics lists featuring rustjl.cn: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does rustjl.cn hold among Rust servers?
Player hours over the last seven days put rustjl.cn at #15,276, #471 in Asia, in the top 69% of all ranked servers.
What player count does rustjl.cn carry?
Current headcount on rustjl.cn: 0 players, 500 slots available. Seven-day reading: 0 players on average.
Server details
Where does rustjl.cn sit?
Its EA tag places rustjl.cn in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 202.189.21.178:30015.
What Rust version is rustjl.cn on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by rustjl.cn. Matching protocol is required to join. Let Steam update your game.
Is performance on rustjl.cn within range?
Check: fps. Average 156 server fps over the last 48 hours, low of 109. Within range. Check: entities. The peak was 54,576, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,041 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on rustjl.cn, and is it online?
Check: connection. rustjl.cn is online at this moment. Check: restart. The uptime it reports puts the last restart about 8 days 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
How is rustjl.cn configured, and what rules are in force?
Check: gather rate. The name rustjl.cn does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on rustjl.cn?
From seed 1, the game generates the procedural map on rustjl.cn. Its size is 3,200. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join rustjl.cn?
To join: start Rust, press F1 and type client.connect 202.189.21.178:30015. Or press Launch Rust here and Steam opens the game and connects you.