RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,129 Populated3,435 Fresh wipes 3 h212 Scan5 min
‹ All servers202.189.11.108:10060
Online Full Queue Fresh wipe Wipe due No query

nnnbbb

Online EA 202.189.11.108:10060 checked 10m ago

quad biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 74 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 79,488 ×1000

Entities

48 h range 77,663–80,046 · memory 2,179 MB
1239 ET SINCE RESTART 23:01

Uptime

23 h 1 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,616top 30% · #389 in EA
Last wipe6d agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Memory2,179MB48 h peak 3 players
REC 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap11.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
  2. WPT 2Fri 6 Nov, 05:29 UTC7d 6h
  3. WPT 3Fri 20 Nov, 05:29 UTC21d 6h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 19hFW
  5. WPT 5Fri 4 Dec, 05:29 UTC35d 6h

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:29 UTC6d ago 3 – running 0
Fri 2 Oct, 01:52 UTC27d ago 2 halved by day 3 21.2 days 0
Thu 1 Oct, 02:25 UTC28d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on nnnbbb when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.

When does nnnbbb wipe?

Its tag guides the prediction: too few of nnnbbb's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 6 days 17 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does nnnbbb carry, and what do they mean?

These are the tags nnnbbb publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): Its browser listing: East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does nnnbbb appear in Rust Metrics lists and filters?

On Rust Metrics, nnnbbb sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

What position does nnnbbb hold among Rust servers?

Top 30% of all ranked servers: nnnbbb takes #6,616 on seven-day player hours and #389 in Asia. Check: group rank. #379 among quad servers.

What player count does nnnbbb carry?

Current headcount on nnnbbb: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 12:00 UTC, averaging 2 players at that hour.

Server details

Which location does nnnbbb run from?

Its EA tag places nnnbbb in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 202.189.11.108:10060.

What Rust version is nnnbbb on?

Reading: nnnbbb, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for nnnbbb?

Reading: 66 server fps on average across the last 48 hours. It never dropped below 51. Check: entities. The peak was 80,046, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,597 MB. Expect lag when fps falls and entities climb.

How reliable is nnnbbb, and is it online now?

nnnbbb reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on nnnbbb?

Check: gather rate. The name nnnbbb does not state one. Check: group limit. 4 players, under the name quad. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on nnnbbb?

From seed 1271715731, the game generates the procedural map on nnnbbb. Its size is 3,700. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to nnnbbb?

Check: join. Open Rust, press F1, then enter client.connect 202.189.11.108:10060. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.