Rustov 2.0
Offline 202.125.20.51:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:21 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 128/100
- 84/225
- 34/700
- 87/700
- 301/310
Quick answers
from the figures on this pageWipe timing
What happens on Rustov 2.0 when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does Rustov 2.0 wipe?
Its rhythm cannot be told from the wipes of Rustov 2.0 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days ago the current world was made.
Tags
How should you read the tags on Rustov 2.0?
These are the tags Rustov 2.0 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rustov 2.0?
Rust Metrics lists featuring Rustov 2.0: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Rustov 2.0 sit in the rankings?
Ranking for Rustov 2.0: #15,222 on seven-day player hours, top 70% of all ranked servers.
How full does Rustov 2.0 get?
Reading for Rustov 2.0: offline at this moment; last seen 12 days 13 hours ago.
Operator and location
Where does Rustov 2.0 sit?
No region tag on Rustov 2.0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 202.125.20.51:28015.
What Rust version is Rustov 2.0 on?
Reading: Rustov 2.0, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Rustov 2.0 up, and how often does it stay up?
Check: connection. Rustov 2.0 is offline at this moment. Last contact was 12 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Rules and settings
How is Rustov 2.0 configured, and what rules are in force?
No gather rate appears in the name: Rustov 2.0. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rustov 2.0?
From seed 1834446663, the game generates the procedural map on Rustov 2.0. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Rustov 2.0?
Press F1 in Rust and enter client.connect 202.125.20.51:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.