Creative / Build
Offline 201.89.229.228:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/101
- 1/25
- 44/999
- 159/999
- 68/150
- 17/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Creative / Build follow?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 46 days ago the current world was made.
Tag meanings
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Creative / Build. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #15,463, in the top – of all ranked servers.
What player count does Creative / Build carry?
Creative / Build is not responding; status offline, last seen 37 days 7 hours ago.
Server
Which location does Creative / Build run from?
No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 201.89.229.228:28015.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Creative / Build. To get in, your game needs the same protocol; Steam applies the update.
Is Creative / Build up, and how often does it stay up?
Check: connection. Creative / Build is offline at this moment. Last contact was 37 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Creative / Build?
Reading the name gives no gather rate for Creative / Build. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Join
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 201.89.229.228:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.