KUKARUST server2 test
Offline 201.187.215.112:28045 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 124/225
- 40/700
- 3/200
- 15/1000
Quick answers
from the figures on this pageWipe schedule
When does KUKARUST server2 test wipe?
To tell the rhythm of KUKARUST server2 test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 4 hours ago.
Tags
Which tags does KUKARUST server2 test carry, and what do they mean?
These are the tags KUKARUST server2 test publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does KUKARUST server2 test appear in Rust Metrics lists and filters?
On Rust Metrics, KUKARUST server2 test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does KUKARUST server2 test hold among Rust servers?
Ranking for KUKARUST server2 test: #13,412 on seven-day player hours, top 62% of all ranked servers.
What is the population on KUKARUST server2 test?
Status for KUKARUST server2 test: offline. Last seen 12 days 10 hours ago.
Operator and location
Where does KUKARUST server2 test sit?
No region comes from KUKARUST server2 test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 201.187.215.112:28045.
What Rust version is KUKARUST server2 test on?
Reading: KUKARUST server2 test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on KUKARUST server2 test, and is it online?
Check: connection. KUKARUST server2 test is offline at this moment. Last contact was 12 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What settings and rules apply on KUKARUST server2 test?
Reading the name gives no gather rate for KUKARUST server2 test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on KUKARUST server2 test?
From seed 7876896, the game generates the procedural map on KUKARUST server2 test. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join KUKARUST server2 test?
Press F1 in Rust and enter client.connect 201.187.215.112:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.