server2 test
Offline 201.187.212.8:28045 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does server2 test wipe, and when?
The rhythm of server2 test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days ago.
Tags
Which tags does server2 test carry, and what do they mean?
Tags published by server2 test, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does server2 test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry server2 test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does server2 test hold among Rust servers?
Ranking for server2 test: #15,909 on seven-day player hours, top 72% of all ranked servers.
What player count does server2 test carry?
Reading for server2 test: offline at this moment; last seen 21 days 1 hours ago.
Server details
What location is server2 test hosted in?
No region comes from server2 test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 201.187.212.8:28045.
What Rust version is server2 test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by server2 test. Check: protocol. To join, your game must match; Steam handles the update.
Is server2 test up, and how often does it stay up?
Check: connection. server2 test is offline at this moment. Last contact was 21 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
What rules does server2 test enforce, and what are its settings?
Reading the name gives no gather rate for server2 test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on server2 test?
Check: map. Procedural, size 3,500, seed 352165132, generated by the game on server2 test. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto server2 test?
Check: join. Open Rust, press F1, then enter client.connect 201.187.212.8:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.