RUST METRICSFlight deck · live data
Data live Servers11,648 Players32,263 Populated2,789 Fresh wipes 3 h72 Scan5 min
‹ All servers201.172.173.188:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 201.172.173.188:28015 checked 32d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,881top 64%
Last wipe35d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 02:58 UTC35d ago 1 – running 1
Wed 23 Sep, 17:49 UTC35d ago 1 – 0.4 days 1
Mon 21 Sep, 00:24 UTC38d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Name of Server as Shown on the Client Server List?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 13 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Name of Server as Shown on the Client Server List wipe, and when?

There is no next wipe to predict: Name of Server as Shown on the Client Server List wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 35 days 1 hours ago.

Lists and filters

Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?

These are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?

These Rust Metrics lists carry Name of Server as Shown on the Client Server List: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Name of Server as Shown on the Client Server List sit in the rankings?

Player hours over seven days put Name of Server as Shown on the Client Server List at #14,881, in the top 64% of all ranked servers.

How full does Name of Server as Shown on the Client Server List get?

Status for Name of Server as Shown on the Client Server List: offline. Last seen 32 days 23 hours ago.

Server details

Which location does Name of Server as Shown on the Client Server List run from?

No region tag on Name of Server as Shown on the Client Server List. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 201.172.173.188:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2633 and build 163493 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Name of Server as Shown on the Client Server List, and is it online?

Name of Server as Shown on the Client Server List reports offline. The last reading came 32 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Name of Server as Shown on the Client Server List configured, and what rules are in force?

Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Name of Server as Shown on the Client Server List?

The game generates a procedural map for Name of Server as Shown on the Client Server List.

Join

How can you get onto Name of Server as Shown on the Client Server List?

To join: start Rust, press F1 and type client.connect 201.172.173.188:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163493
Build Build 163493.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.