Test Server
Offline 200.165.234.227:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 133/100
- 197/225
- 82/700
- 228/700
- 351/350
Quick answers
from the figures on this pageWipe schedule
How often does Test Server wipe, and when?
To tell the rhythm of Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 1 hours ago.
Tag meanings
How should you read the tags on Test Server?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #13,143, in the top 61% of all ranked servers.
What is the population on Test Server?
Test Server is not responding; status offline, last seen 16 days 2 hours ago.
Server
What location is Test Server hosted in?
No region comes from Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 200.165.234.227:28015.
What Rust version is Test Server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Test Server. Matching protocol is required to join. Let Steam update your game.
Is Test Server up, and how often does it stay up?
Check: connection. Test Server is offline at this moment. Last contact was 16 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What rules does Test Server enforce, and what are its settings?
Check: gather rate. The name Test Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Test Server?
The game generates a procedural map for Test Server.
Connection
How can you get onto Test Server?
To join: start Rust, press F1 and type client.connect 200.165.234.227:28015. Or press Launch Rust here and Steam opens the game and connects you.