RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers20.121.138.156:26499
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 20.121.138.156:26499 checked 22h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 113 SERVER FPS

Server fps

48 h low 82 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,205 ×1000

Entities

48 h range 109,205–111,903 · memory 3,580 MB
1239 ET SINCE RESTART 15:58

Uptime

15 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,788top 62%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory3,580MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0003:0006:0010:0013:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0003:0006:0010:0013:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does My Rust server | Powered by AMP follow?

The rhythm of My Rust server | Powered by AMP's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 17 hours ago.

Lists and filters

How should you read the tags on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

These Rust Metrics lists carry My Rust server | Powered by AMP: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does My Rust server | Powered by AMP sit in the rankings?

Ranking for My Rust server | Powered by AMP: #13,788 on seven-day player hours, top 62% of all ranked servers.

How full does My Rust server | Powered by AMP get?

Reading for My Rust server | Powered by AMP: offline at this moment; last seen 22 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.

Operator and location

Where does My Rust server | Powered by AMP sit?

Reading: location. My Rust server | Powered by AMP gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 20.121.138.156:26499.

What Rust version is My Rust server | Powered by AMP on?

Reading: My Rust server | Powered by AMP, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does My Rust server | Powered by AMP perform?

Over the last 48 hours the average was 142 server fps; the floor was 82. Reading: 111,903 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,586 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is My Rust server | Powered by AMP, and is it online now?

My Rust server | Powered by AMP reports offline. The last reading came 22 hours ago. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 70 of 168 hours, or 42%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Map and rules

What rules does My Rust server | Powered by AMP enforce, and what are its settings?

Reading the name gives no gather rate for My Rust server | Powered by AMP. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is off. That is Valve's anti-cheat.

What map is My Rust server | Powered by AMP on?

From seed 6738, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto My Rust server | Powered by AMP?

Check: join. Open Rust, press F1, then enter client.connect 20.121.138.156:26499. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.