Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/500
- 127/100
- 168/225
- 76/700
- 3/200
- 34/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Oil Trainer - Local Development follow?
Its rhythm cannot be told from the wipes of Oil Trainer - Local Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 17 hours ago.
Tags
Which tags does Oil Trainer - Local Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Oil Trainer - Local Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oil Trainer - Local Development?
On Rust Metrics, Oil Trainer - Local Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Oil Trainer - Local Development hold among Rust servers?
Ranking for Oil Trainer - Local Development: #16,965 on seven-day player hours, top 72% of all ranked servers.
How full does Oil Trainer - Local Development get?
Reading for Oil Trainer - Local Development: offline at this moment; last seen 30 days 17 hours ago.
Server
Which location does Oil Trainer - Local Development run from?
No region tag on Oil Trainer - Local Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.59.158.100:28015.
What Rust version is Oil Trainer - Local Development on?
Rust network protocol 2633 and build 165217 on Windows is the build Oil Trainer - Local Development runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Oil Trainer - Local Development, and is it online?
Oil Trainer - Local Development reports offline. The last reading came 30 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Settings and map
How is Oil Trainer - Local Development configured, and what rules are in force?
No gather rate appears in the name: Oil Trainer - Local Development. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Oil Trainer - Local Development?
Procedural map on Oil Trainer - Local Development, made by the game's generator.
Join
How can you get onto Oil Trainer - Local Development?
Check: join. Open Rust, press F1, then enter client.connect 2.59.158.100:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.