RUST METRICSFlight deck · live data
Data live Servers11,634 Players45,438 Populated3,128 Fresh wipes 3 h94 Scan5 min
‹ All servers2.59.158.100:28015
Offline Full Queue Fresh wipe Wipe due No query

Oil Trainer - Local Development

Offline 2.59.158.100:28015 checked 30d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 0 /6

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,965top 72%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Oil Trainer - Local Development follow?

Its rhythm cannot be told from the wipes of Oil Trainer - Local Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 17 hours ago.

Tags

Which tags does Oil Trainer - Local Development carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Oil Trainer - Local Development. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Oil Trainer - Local Development?

On Rust Metrics, Oil Trainer - Local Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Oil Trainer - Local Development hold among Rust servers?

Ranking for Oil Trainer - Local Development: #16,965 on seven-day player hours, top 72% of all ranked servers.

How full does Oil Trainer - Local Development get?

Reading for Oil Trainer - Local Development: offline at this moment; last seen 30 days 17 hours ago.

Server

Which location does Oil Trainer - Local Development run from?

No region tag on Oil Trainer - Local Development. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.59.158.100:28015.

What Rust version is Oil Trainer - Local Development on?

Rust network protocol 2633 and build 165217 on Windows is the build Oil Trainer - Local Development runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Oil Trainer - Local Development, and is it online?

Oil Trainer - Local Development reports offline. The last reading came 30 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.

Settings and map

How is Oil Trainer - Local Development configured, and what rules are in force?

No gather rate appears in the name: Oil Trainer - Local Development. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Oil Trainer - Local Development?

Procedural map on Oil Trainer - Local Development, made by the game's generator.

Join

How can you get onto Oil Trainer - Local Development?

Check: join. Open Rust, press F1, then enter client.connect 2.59.158.100:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp6
Max players 6 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.