CompanionNPC LAN test
Offline 2.58.66.249:29115 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/500
- 125/100
- 47/225
- 21/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does CompanionNPC LAN test follow?
The rhythm of CompanionNPC LAN test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 14 hours ago.
Tags
How should you read the tags on CompanionNPC LAN test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from CompanionNPC LAN test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CompanionNPC LAN test?
These Rust Metrics lists carry CompanionNPC LAN test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does CompanionNPC LAN test hold among Rust servers?
Ranking for CompanionNPC LAN test: #10,097 on seven-day player hours, top 45% of all ranked servers.
What player count does CompanionNPC LAN test carry?
Reading for CompanionNPC LAN test: offline at this moment; last seen 2 days 10 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Where does CompanionNPC LAN test sit?
No region comes from CompanionNPC LAN test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 2.58.66.249:29115.
What Rust version is CompanionNPC LAN test on?
Rust network protocol 2635 and build 168909 on Windows is the build CompanionNPC LAN test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on CompanionNPC LAN test, and is it online?
Reading: offline. CompanionNPC LAN test last answered 2 days 10 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
What settings and rules apply on CompanionNPC LAN test?
Check: gather rate. The name CompanionNPC LAN test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is CompanionNPC LAN test on?
The game generates a procedural map for CompanionNPC LAN test.
Connection
How do you connect to CompanionNPC LAN test?
Press F1 in Rust and enter client.connect 2.58.66.249:29115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.