RandomRaids local test
Offline 2.58.66.249:28115 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 131/100
- 64/225
- 15/200
- 62/700
- 14/1000
Quick answers
from the figures on this pageWipe schedule
When does RandomRaids local test wipe?
Its rhythm cannot be told from the wipes of RandomRaids local test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 15 hours ago.
Tags
Which tags does RandomRaids local test carry, and what do they mean?
Tags published by RandomRaids local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
On Rust Metrics, RandomRaids local test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RandomRaids local test sit in the rankings?
Ranking for RandomRaids local test: #15,405 on seven-day player hours, top 69% of all ranked servers.
What player count does RandomRaids local test carry?
RandomRaids local test is not responding; status offline, last seen 6 days 20 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does RandomRaids local test run from?
No region tag on RandomRaids local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 2.58.66.249:28115.
What Rust version is RandomRaids local test on?
Rust network protocol 2634 and build 167781 on Windows is the build RandomRaids local test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RandomRaids local test up, and how often does it stay up?
RandomRaids local test reports offline. The last reading came 6 days 20 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RandomRaids local test?
Check: gather rate. The name RandomRaids local test does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RandomRaids local test?
Check: map. Procedural, generated by the game, on RandomRaids local test.
Connection
How can you get onto RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 2.58.66.249:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.