RUST METRICSFlight deck · live data
Data live Servers11,737 Players71,230 Populated3,632 Fresh wipes 3 h132 Scan5 min
‹ All servers2.57.131.139:28015
Offline Full Queue Fresh wipe Wipe due No query

Oxide Server 2

Offline 2.57.131.139:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,368top 56%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct12 Oct16 Oct24 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:19 UTC4d ago 1 – running 0
Tue 13 Oct, 11:11 UTC15d ago 0 – 10.5 days 0
Thu 8 Oct, 11:29 UTC20d ago 1 halved by day 3 5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Oxide Server 2 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

What wipe timing does Oxide Server 2 follow?

There is no next wipe to predict: Oxide Server 2 wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 12 hours ago.

Tag meanings

How should you read the tags on Oxide Server 2?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Oxide Server 2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Oxide Server 2?

Rust Metrics lists featuring Oxide Server 2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Oxide Server 2 sit in the rankings?

Ranking for Oxide Server 2: #12,368 on seven-day player hours, top 56% of all ranked servers.

What is the population on Oxide Server 2?

Status for Oxide Server 2: offline. Last seen 3 days 23 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does Oxide Server 2 run from?

No region tag on Oxide Server 2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 2.57.131.139:28015.

What Rust version is Oxide Server 2 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Oxide Server 2. Matching protocol is required to join. Let Steam update your game.

Is Oxide Server 2 up, and how often does it stay up?

Reading: offline. Oxide Server 2 last answered 3 days 23 hours ago. Uptime for the last 7 full days: 14 of 168 hours, or 8%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

What rules does Oxide Server 2 enforce, and what are its settings?

Check: gather rate. The name Oxide Server 2 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Oxide Server 2?

Check: map. Procedural, generated by the game, on Oxide Server 2.

Connection

What do you do to join Oxide Server 2?

Check: join. Open Rust, press F1, then enter client.connect 2.57.131.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.